AsyncQueue allows you create a chain of function callbacks executed via
setTimeout
that are guaranteed to run in order. This can
enable progressive incremental rendering of your UI so your users can
begin to see and interact with your page while the infrastructure is
being built. Similarly, process-intensive operations that will lock up
the UI while the JavaScript is being executed can be broken up into
chunks, helping to keep your interface responsive.
Getting Started
To include the source files for AsyncQueue and its dependencies, first load the YUI seed file if you haven't already loaded it.
<script src="http://yui.yahooapis.com/3.8.0/build/yui/yui-min.js"></script>
Next, create a new YUI instance for your application and populate it with the
modules you need by specifying them as arguments to the YUI().use()
method.
YUI will automatically load any dependencies required by the modules you
specify.
<script> // Create a new YUI instance and populate it with the required modules. YUI().use('async-queue', function (Y) { // AsyncQueue is available and ready for use. Add implementation // code here. }); </script>
For more information on creating YUI instances and on the
use()
method, see the
documentation for the YUI Global Object.
Using AsyncQueue
Creating and interacting with an AsyncQueue
AsyncQueues manage an array of callbacks that can be either simple function
references or objects with specific keys. The
primary methods on AsyncQueue are add
and
run
.
When run()
is invoked, each callback is executed in turn,
either synchronously or via setTimeout
(depending on the
configuration of the callback or of the AsyncQueue instance).
Queued callbacks can also be promoted to the top of the queue or removed from it.
var q = new Y.AsyncQueue(callbackB, someTask, callbackA, callbackC); q.add(callbackD, callbackE); // B, someTask, A, C, D, E q.promote(callbackA); // A, B, someTask, C, D, E q.remove(someTask); // A, B, C, D, E q.run(); // execute A, then B, then C, then D, then E
Pausing and stopping an AsyncQueue
In addition to run()
, AsyncQueue instances also have
pause()
and stop()
methods to interrupt the run
state.
To wait for an external process to complete, such as an XHR request, call
pause()
, then run()
again to resume
execution.
Call stop()
to terminate execution and flush the AsyncQueue.
// Seed the instance with callbacks var q = new Y.AsyncQueue( MyApp.doSomething, // The second callback will pause the Queue and send an XHR for data function () { q.pause(); // Send the asynchronous XHR Y.io(MyApp.getDataUri(), { on: { success : function (xid,o) { try { var data = Y.JSON.parse(o.responseText); } catch (e) { MyApp.showErrorStatus(); q.stop(); } MyApp.processData(data); // In the XHR callback, restart the AsyncQueue if successful q.run(); }, failure : function () { MyApp.showErrorStatus(); // Stop the AsyncQueue if anything goes wrong q.stop(); } }}); }, // The third callback will do partial updates until complete { fn: Y.bind(MyApp.updateUI,MyApp), until: function () { return MyApp.remainingData >= 0; } }, MyApp.doSomethingElse); q.run();
About AsyncQueue callbacks
AsyncQueue callbacks can be simple function references or object literals with the following keys:
property | description | default |
---|---|---|
fn |
Required. The callback function to execute. | (none) |
context |
The context from which to execute the callback function. | The AsyncQueue instance |
args |
Array of arguments that will be passed as individual args to the callback function. | (none) |
timeout |
Millisecond delay before each execution of this callback. Set to -1 to trigger synchronous execution. | 10 |
iterations |
The number of times to execute this callback before shifting it from the queue. | 1 |
until |
A function that will return true when the current callback can be shifted from the queue. |
a function that tests against iterations |
id |
Name given to this callback for ease of reference. | (none) |
autoContinue |
Set to false to automatically pause() after this callback. |
true |
Class- and instance-level callback defaults
AsyncQueue provides three places to configure callbacks (in decreasing precedence order):
- The callback object
- The AsyncQueue instance's
defaults
collection - The class static
defaults
collection
// All AsyncQueue instances will execute all callbacks synchronously by default Y.AsyncQueue.defaults.timeout = -1; var q = new Y.AsyncQueue(); // run every callback in this instance twice before moving to the next callback q.defaults.iterations = 2; q.add(functionA, { fn: functionB, timeout: 100 // this callback will be executed asynchronously }); // functionA executes twice immediately, then after 100 milliseconds functionB // is executed, then after another 100ms functionB is executed again. q.run();
Synchronous mode for callback execution
One of the main goals of the AsyncQueue is to provide a mechanism to
prevent process-intensive operations from locking up the UI. By default,
AsyncQueue callbacks are executed via setTimeout
to facilitate
this. The timeout
configuration accepts -1 as a value to
trigger synchronous callback execution. Use this setting with caution.
About timeout chaining
Timeout chaining is a strategy to address the lack of multithreading in JavaScript. When complex or iterative code executes it can cause the page to stop responding until the running JavaScript process completes; it can also cause "non-responsive script" or "long-running script" dialogs to be presented to the user. Both outcomes are detrimental to user experience.
To address this, the operation can be split into chunks, and
setTimeout
can be used to yield control back to other
operations between each chunk. A common use case for this technique is to
allow browser reflows to display DOM modifications incrementally while
batches of work are being done in JavaScript. For iterative functions, the
code can execute a portion of the overall work, then schedule itself to run
via setTimeout
.
The basic form of an iterative timeout chain is:
(function () { /* do a chunk of the work */ if (/* process completion check fails */) { // Schedule myself for re-execution, picking up where I left off setTimeout(arguments.callee,0); } })();
When dealing with setTimeout
, it's easy to introduce race
conditions. Because all timeouts are scheduled against the same timer and
only one can run at a time, when two timeouts are separately scheduled, it
is possible for them to execute out of intended order.
AsyncQueue supports both "chunked operations" (by specifying callback
timeouts) and "iterative operations" (by specifying callback
iterations
or until
functions). Furthermore,
AsyncQueue manages the callback sequence and can therefore guarantee the
execution order, so you avoid race conditions.
Exposed events
AsyncQueue is based on EventTarget and instances emit the following events throughout their lifecycle:
Event | When | Event payload |
---|---|---|
add |
Callbacks are added to the AsyncQueue. | { callbacks: (Array of callbacks added) } |
promote |
A callback is promoted. | { callback : (callback) } |
remove |
A callback is removed. | { callback : (callback) } |
execute |
A callback is executed. | { callback : (callback) } |
shift |
A callback is shifted from the AsyncQueue. | { callback : (callback) } |
complete |
After the last callback is finished executing. NOT fired after stop() . |
(none) |