- var IMPLEMENTATION = "canvas",
- SHAPE = "shape",
- SPLITPATHPATTERN = /[a-z][^a-z]*/ig,
- SPLITARGSPATTERN = /[-]?[0-9]*[0-9|\.][0-9]*/g,
- DOCUMENT = Y.config.doc,
- Y_LANG = Y.Lang,
- AttributeLite = Y.AttributeLite,
- CanvasShape,
- CanvasPath,
- CanvasRect,
- CanvasEllipse,
- CanvasCircle,
- CanvasPieSlice,
- Y_DOM = Y.DOM,
- Y_Color = Y.Color,
- PARSE_INT = parseInt,
- PARSE_FLOAT = parseFloat,
- IS_NUMBER = Y_LANG.isNumber,
- RE = RegExp,
- TORGB = Y_Color.toRGB,
- TOHEX = Y_Color.toHex,
- _getClassName = Y.ClassNameManager.getClassName;
- /**
- * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
- * `CanvasDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
- * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
- * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Drawing.html">`Drawing`</a>
- * class will point to the `CanvasDrawing` class.
- *
- * @module graphics
- * @class CanvasDrawing
- * @constructor
- */
- function CanvasDrawing()
- {
- }
- CanvasDrawing.prototype = {
- /**
- * Maps path to methods
- *
- * @property _pathSymbolToMethod
- * @type Object
- * @private
- */
- _pathSymbolToMethod: {
- M: "moveTo",
- m: "relativeMoveTo",
- L: "lineTo",
- l: "relativeLineTo",
- C: "curveTo",
- c: "relativeCurveTo",
- Q: "quadraticCurveTo",
- q: "relativeQuadraticCurveTo",
- z: "closePath",
- Z: "closePath"
- },
- /**
- * Current x position of the drawing.
- *
- * @property _currentX
- * @type Number
- * @private
- */
- _currentX: 0,
- /**
- * Current y position of the drqwing.
- *
- * @property _currentY
- * @type Number
- * @private
- */
- _currentY: 0,
- /**
- * Parses hex color string and alpha value to rgba
- *
- * @method _toRGBA
- * @param {Object} val Color value to parse. Can be hex string, rgb or name.
- * @param {Number} alpha Numeric value between 0 and 1 representing the alpha level.
- * @private
- */
- _toRGBA: function(val, alpha) {
- alpha = (alpha !== undefined) ? alpha : 1;
- if (!Y_Color.re_RGB.test(val)) {
- val = TOHEX(val);
- }
- if(Y_Color.re_hex.exec(val)) {
- val = 'rgba(' + [
- PARSE_INT(RE.$1, 16),
- PARSE_INT(RE.$2, 16),
- PARSE_INT(RE.$3, 16)
- ].join(',') + ',' + alpha + ')';
- }
- return val;
- },
- /**
- * Converts color to rgb format
- *
- * @method _toRGB
- * @param val Color value to convert.
- * @private
- */
- _toRGB: function(val) {
- return TORGB(val);
- },
- /**
- * Sets the size of the graphics object.
- *
- * @method setSize
- * @param w {Number} width to set for the instance.
- * @param h {Number} height to set for the instance.
- * @private
- */
- setSize: function(w, h) {
- if(this.get("autoSize"))
- {
- if(w > this.node.getAttribute("width"))
- {
- this.node.style.width = w + "px";
- this.node.setAttribute("width", w);
- }
- if(h > this.node.getAttribute("height"))
- {
- this.node.style.height = h + "px";
- this.node.setAttribute("height", h);
- }
- }
- },
- /**
- * Tracks coordinates. Used to calculate the start point of dashed lines.
- *
- * @method _updateCoords
- * @param {Number} x x-coordinate
- * @param {Number} y y-coordinate
- * @private
- */
- _updateCoords: function(x, y)
- {
- this._xcoords.push(x);
- this._ycoords.push(y);
- this._currentX = x;
- this._currentY = y;
- },
- /**
- * Clears the coordinate arrays. Called at the end of a drawing operation.
- *
- * @method _clearAndUpdateCoords
- * @private
- */
- _clearAndUpdateCoords: function()
- {
- var x = this._xcoords.pop() || 0,
- y = this._ycoords.pop() || 0;
- this._updateCoords(x, y);
- },
- /**
- * Moves the shape's dom node.
- *
- * @method _updateNodePosition
- * @private
- */
- _updateNodePosition: function()
- {
- var node = this.get("node"),
- x = this.get("x"),
- y = this.get("y");
- node.style.position = "absolute";
- node.style.left = (x + this._left) + "px";
- node.style.top = (y + this._top) + "px";
- },
- /**
- * Queues up a method to be executed when a shape redraws.
- *
- * @method _updateDrawingQueue
- * @param {Array} val An array containing data that can be parsed into a method and arguments. The value at zero-index
- * of the array is a string reference of the drawing method that will be called. All subsequent indices are argument for
- * that method. For example, `lineTo(10, 100)` would be structured as:
- * `["lineTo", 10, 100]`.
- * @private
- */
- _updateDrawingQueue: function(val)
- {
- this._methods.push(val);
- },
- /**
- * Draws a line segment from the current drawing position to the specified x and y coordinates.
- *
- * @method lineTo
- * @param {Number} point1 x-coordinate for the end point.
- * @param {Number} point2 y-coordinate for the end point.
- */
- lineTo: function()
- {
- this._lineTo.apply(this, [Y.Array(arguments), false]);
- },
- /**
- * Draws a line segment from the current drawing position to the relative x and y coordinates.
- *
- * @method lineTo
- * @param {Number} point1 x-coordinate for the end point.
- * @param {Number} point2 y-coordinate for the end point.
- */
- relativeLineTo: function()
- {
- this._lineTo.apply(this, [Y.Array(arguments), true]);
- },
- /**
- * Implements lineTo methods.
- *
- * @method _lineTo
- * @param {Array} args The arguments to be used.
- * @param {Boolean} relative Indicates whether or not to use relative coordinates.
- * @private
- */
- _lineTo: function(args, relative)
- {
- var point1 = args[0],
- i,
- len,
- x,
- y,
- wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
- relativeX = relative ? parseFloat(this._currentX) : 0,
- relativeY = relative ? parseFloat(this._currentY) : 0;
- if(!this._lineToMethods)
- {
- this._lineToMethods = [];
- }
- len = args.length - 1;
- if (typeof point1 === 'string' || typeof point1 === 'number') {
- for (i = 0; i < len; i = i + 2) {
- x = parseFloat(args[i]);
- y = parseFloat(args[i + 1]);
- x = x + relativeX;
- y = y + relativeY;
- this._updateDrawingQueue(["lineTo", x, y]);
- this._trackSize(x - wt, y - wt);
- this._trackSize(x + wt, y + wt);
- this._updateCoords(x, y);
- }
- }
- else
- {
- for (i = 0; i < len; i = i + 1)
- {
- x = parseFloat(args[i][0]);
- y = parseFloat(args[i][1]);
- this._updateDrawingQueue(["lineTo", x, y]);
- this._lineToMethods[this._lineToMethods.length] = this._methods[this._methods.length - 1];
- this._trackSize(x - wt, y - wt);
- this._trackSize(x + wt, y + wt);
- this._updateCoords(x, y);
- }
- }
- this._drawingComplete = false;
- return this;
- },
- /**
- * Moves the current drawing position to specified x and y coordinates.
- *
- * @method moveTo
- * @param {Number} x x-coordinate for the end point.
- * @param {Number} y y-coordinate for the end point.
- */
- moveTo: function()
- {
- this._moveTo.apply(this, [Y.Array(arguments), false]);
- },
- /**
- * Moves the current drawing position relative to specified x and y coordinates.
- *
- * @method relativeMoveTo
- * @param {Number} x x-coordinate for the end point.
- * @param {Number} y y-coordinate for the end point.
- */
- relativeMoveTo: function()
- {
- this._moveTo.apply(this, [Y.Array(arguments), true]);
- },
- /**
- * Implements moveTo methods.
- *
- * @method _moveTo
- * @param {Array} args The arguments to be used.
- * @param {Boolean} relative Indicates whether or not to use relative coordinates.
- * @private
- */
- _moveTo: function(args, relative) {
- var wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
- relativeX = relative ? parseFloat(this._currentX) : 0,
- relativeY = relative ? parseFloat(this._currentY) : 0,
- x = parseFloat(args[0]) + relativeX,
- y = parseFloat(args[1]) + relativeY;
- this._updateDrawingQueue(["moveTo", x, y]);
- this._trackSize(x - wt, y - wt);
- this._trackSize(x + wt, y + wt);
- this._updateCoords(x, y);
- this._drawingComplete = false;
- return this;
- },
- /**
- * Draws a bezier curve.
- *
- * @method curveTo
- * @param {Number} cp1x x-coordinate for the first control point.
- * @param {Number} cp1y y-coordinate for the first control point.
- * @param {Number} cp2x x-coordinate for the second control point.
- * @param {Number} cp2y y-coordinate for the second control point.
- * @param {Number} x x-coordinate for the end point.
- * @param {Number} y y-coordinate for the end point.
- */
- curveTo: function() {
- this._curveTo.apply(this, [Y.Array(arguments), false]);
- },
- /**
- * Draws a bezier curve relative to the current coordinates.
- *
- * @method curveTo
- * @param {Number} cp1x x-coordinate for the first control point.
- * @param {Number} cp1y y-coordinate for the first control point.
- * @param {Number} cp2x x-coordinate for the second control point.
- * @param {Number} cp2y y-coordinate for the second control point.
- * @param {Number} x x-coordinate for the end point.
- * @param {Number} y y-coordinate for the end point.
- */
- relativeCurveTo: function() {
- this._curveTo.apply(this, [Y.Array(arguments), true]);
- },
- /**
- * Implements curveTo methods.
- *
- * @method _curveTo
- * @param {Array} args The arguments to be used.
- * @param {Boolean} relative Indicates whether or not to use relative coordinates.
- * @private
- */
- _curveTo: function(args, relative) {
- var w,
- h,
- cp1x,
- cp1y,
- cp2x,
- cp2y,
- x,
- y,
- pts,
- right,
- left,
- bottom,
- top,
- i,
- len,
- relativeX = relative ? parseFloat(this._currentX) : 0,
- relativeY = relative ? parseFloat(this._currentY) : 0;
- len = args.length - 5;
- for(i = 0; i < len; i = i + 6)
- {
- cp1x = parseFloat(args[i]) + relativeX;
- cp1y = parseFloat(args[i + 1]) + relativeY;
- cp2x = parseFloat(args[i + 2]) + relativeX;
- cp2y = parseFloat(args[i + 3]) + relativeY;
- x = parseFloat(args[i + 4]) + relativeX;
- y = parseFloat(args[i + 5]) + relativeY;
- this._updateDrawingQueue(["bezierCurveTo", cp1x, cp1y, cp2x, cp2y, x, y]);
- this._drawingComplete = false;
- right = Math.max(x, Math.max(cp1x, cp2x));
- bottom = Math.max(y, Math.max(cp1y, cp2y));
- left = Math.min(x, Math.min(cp1x, cp2x));
- top = Math.min(y, Math.min(cp1y, cp2y));
- w = Math.abs(right - left);
- h = Math.abs(bottom - top);
- pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]];
- this._setCurveBoundingBox(pts, w, h);
- this._currentX = x;
- this._currentY = y;
- }
- },
- /**
- * Draws a quadratic bezier curve.
- *
- * @method quadraticCurveTo
- * @param {Number} cpx x-coordinate for the control point.
- * @param {Number} cpy y-coordinate for the control point.
- * @param {Number} x x-coordinate for the end point.
- * @param {Number} y y-coordinate for the end point.
- */
- quadraticCurveTo: function() {
- this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]);
- },
- /**
- * Draws a quadratic bezier curve relative to the current position.
- *
- * @method relativeQuadraticCurveTo
- * @param {Number} cpx x-coordinate for the control point.
- * @param {Number} cpy y-coordinate for the control point.
- * @param {Number} x x-coordinate for the end point.
- * @param {Number} y y-coordinate for the end point.
- */
- relativeQuadraticCurveTo: function() {
- this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]);
- },
- /**
- * Implements quadraticCurveTo methods.
- *
- * @method _quadraticCurveTo
- * @param {Array} args The arguments to be used.
- * @param {Boolean} relative Indicates whether or not to use relative coordinates.
- * @private
- */
- _quadraticCurveTo: function(args, relative) {
- var cpx,
- cpy,
- x,
- y,
- w,
- h,
- pts,
- right,
- left,
- bottom,
- top,
- i,
- len = args.length - 3,
- wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
- relativeX = relative ? parseFloat(this._currentX) : 0,
- relativeY = relative ? parseFloat(this._currentY) : 0;
- for(i = 0; i < len; i = i + 4)
- {
- cpx = parseFloat(args[i]) + relativeX;
- cpy = parseFloat(args[i + 1]) + relativeY;
- x = parseFloat(args[i + 2]) + relativeX;
- y = parseFloat(args[i + 3]) + relativeY;
- this._drawingComplete = false;
- right = Math.max(x, cpx);
- bottom = Math.max(y, cpy);
- left = Math.min(x, cpx);
- top = Math.min(y, cpy);
- w = Math.abs(right - left);
- h = Math.abs(bottom - top);
- pts = [[this._currentX, this._currentY] , [cpx, cpy], [x, y]];
- this._setCurveBoundingBox(pts, w, h);
- this._updateDrawingQueue(["quadraticCurveTo", cpx, cpy, x, y]);
- this._updateCoords(x, y);
- }
- return this;
- },
- /**
- * Draws a circle. Used internally by `CanvasCircle` class.
- *
- * @method drawCircle
- * @param {Number} x y-coordinate
- * @param {Number} y x-coordinate
- * @param {Number} r radius
- * @protected
- */
- drawCircle: function(x, y, radius) {
- var startAngle = 0,
- endAngle = 2 * Math.PI,
- wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
- circum = radius * 2;
- circum += wt;
- this._drawingComplete = false;
- this._trackSize(x + circum, y + circum);
- this._trackSize(x - wt, y - wt);
- this._updateCoords(x, y);
- this._updateDrawingQueue(["arc", x + radius, y + radius, radius, startAngle, endAngle, false]);
- return this;
- },
- /**
- * Draws a diamond.
- *
- * @method drawDiamond
- * @param {Number} x y-coordinate
- * @param {Number} y x-coordinate
- * @param {Number} width width
- * @param {Number} height height
- * @protected
- */
- drawDiamond: function(x, y, width, height)
- {
- var midWidth = width * 0.5,
- midHeight = height * 0.5;
- this.moveTo(x + midWidth, y);
- this.lineTo(x + width, y + midHeight);
- this.lineTo(x + midWidth, y + height);
- this.lineTo(x, y + midHeight);
- this.lineTo(x + midWidth, y);
- return this;
- },
- /**
- * Draws an ellipse. Used internally by `CanvasEllipse` class.
- *
- * @method drawEllipse
- * @param {Number} x x-coordinate
- * @param {Number} y y-coordinate
- * @param {Number} w width
- * @param {Number} h height
- * @protected
- */
- drawEllipse: function(x, y, w, h) {
- var l = 8,
- theta = -(45/180) * Math.PI,
- angle = 0,
- angleMid,
- radius = w/2,
- yRadius = h/2,
- i,
- centerX = x + radius,
- centerY = y + yRadius,
- ax, ay, bx, by, cx, cy,
- wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0;
- ax = centerX + Math.cos(0) * radius;
- ay = centerY + Math.sin(0) * yRadius;
- this.moveTo(ax, ay);
- for(i = 0; i < l; i++)
- {
- angle += theta;
- angleMid = angle - (theta / 2);
- bx = centerX + Math.cos(angle) * radius;
- by = centerY + Math.sin(angle) * yRadius;
- cx = centerX + Math.cos(angleMid) * (radius / Math.cos(theta / 2));
- cy = centerY + Math.sin(angleMid) * (yRadius / Math.cos(theta / 2));
- this._updateDrawingQueue(["quadraticCurveTo", cx, cy, bx, by]);
- }
- this._trackSize(x + w + wt, y + h + wt);
- this._trackSize(x - wt, y - wt);
- this._updateCoords(x, y);
- return this;
- },
- /**
- * Draws a rectangle.
- *
- * @method drawRect
- * @param {Number} x x-coordinate
- * @param {Number} y y-coordinate
- * @param {Number} w width
- * @param {Number} h height
- */
- drawRect: function(x, y, w, h) {
- var wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0;
- this._drawingComplete = false;
- this.moveTo(x, y);
- this.lineTo(x + w, y);
- this.lineTo(x + w, y + h);
- this.lineTo(x, y + h);
- this.lineTo(x, y);
- return this;
- },
- /**
- * Draws a rectangle with rounded corners.
- *
- * @method drawRect
- * @param {Number} x x-coordinate
- * @param {Number} y y-coordinate
- * @param {Number} w width
- * @param {Number} h height
- * @param {Number} ew width of the ellipse used to draw the rounded corners
- * @param {Number} eh height of the ellipse used to draw the rounded corners
- */
- drawRoundRect: function(x, y, w, h, ew, eh) {
- var wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0;
- this._drawingComplete = false;
- this.moveTo( x, y + eh);
- this.lineTo(x, y + h - eh);
- this.quadraticCurveTo(x, y + h, x + ew, y + h);
- this.lineTo(x + w - ew, y + h);
- this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
- this.lineTo(x + w, y + eh);
- this.quadraticCurveTo(x + w, y, x + w - ew, y);
- this.lineTo(x + ew, y);
- this.quadraticCurveTo(x, y, x, y + eh);
- return this;
- },
- /**
- * Draws a wedge.
- *
- * @method drawWedge
- * @param {Number} x x-coordinate of the wedge's center point
- * @param {Number} y y-coordinate of the wedge's center point
- * @param {Number} startAngle starting angle in degrees
- * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
- * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
- * @param {Number} yRadius [optional] y radius for wedge.
- * @private
- */
- drawWedge: function(x, y, startAngle, arc, radius, yRadius)
- {
- var wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
- segs,
- segAngle,
- theta,
- angle,
- angleMid,
- ax,
- ay,
- bx,
- by,
- cx,
- cy,
- i = 0;
- yRadius = yRadius || radius;
- this._drawingComplete = false;
- // move to x,y position
- this._updateDrawingQueue(["moveTo", x, y]);
- yRadius = yRadius || radius;
- // limit sweep to reasonable numbers
- if(Math.abs(arc) > 360)
- {
- arc = 360;
- }
- // First we calculate how many segments are needed
- // for a smooth arc.
- segs = Math.ceil(Math.abs(arc) / 45);
- // Now calculate the sweep of each segment.
- segAngle = arc / segs;
- // The math requires radians rather than degrees. To convert from degrees
- // use the formula (degrees/180)*Math.PI to get radians.
- theta = -(segAngle / 180) * Math.PI;
- // convert angle startAngle to radians
- angle = (startAngle / 180) * Math.PI;
- // draw the curve in segments no larger than 45 degrees.
- if(segs > 0)
- {
- // draw a line from the center to the start of the curve
- ax = x + Math.cos(startAngle / 180 * Math.PI) * radius;
- ay = y + Math.sin(startAngle / 180 * Math.PI) * yRadius;
- this.lineTo(ax, ay);
- // Loop for drawing curve segments
- for(i = 0; i < segs; ++i)
- {
- angle += theta;
- angleMid = angle - (theta / 2);
- bx = x + Math.cos(angle) * radius;
- by = y + Math.sin(angle) * yRadius;
- cx = x + Math.cos(angleMid) * (radius / Math.cos(theta / 2));
- cy = y + Math.sin(angleMid) * (yRadius / Math.cos(theta / 2));
- this._updateDrawingQueue(["quadraticCurveTo", cx, cy, bx, by]);
- }
- // close the wedge by drawing a line to the center
- this._updateDrawingQueue(["lineTo", x, y]);
- }
- this._trackSize(-wt , -wt);
- this._trackSize((radius * 2) + wt, (radius * 2) + wt);
- return this;
- },
- /**
- * Completes a drawing operation.
- *
- * @method end
- */
- end: function() {
- this._closePath();
- return this;
- },
- /**
- * Ends a fill and stroke
- *
- * @method closePath
- */
- closePath: function()
- {
- this._updateDrawingQueue(["closePath"]);
- this._updateDrawingQueue(["beginPath"]);
- },
- /**
- * Clears the graphics object.
- *
- * @method clear
- */
- /**
- * Returns a linear gradient fill
- *
- * @method _getLinearGradient
- * @return CanvasGradient
- * @private
- */
- _getLinearGradient: function() {
- var isNumber = Y.Lang.isNumber,
- fill = this.get("fill"),
- stops = fill.stops,
- opacity,
- color,
- stop,
- i,
- len = stops.length,
- gradient,
- x = 0,
- y = 0,
- w = this.get("width"),
- h = this.get("height"),
- r = fill.rotation || 0,
- x1, x2, y1, y2,
- cx = x + w/2,
- cy = y + h/2,
- offset,
- radCon = Math.PI/180,
- tanRadians = parseFloat(parseFloat(Math.tan(r * radCon)).toFixed(8));
- if(Math.abs(tanRadians) * w/2 >= h/2)
- {
- if(r < 180)
- {
- y1 = y;
- y2 = y + h;
- }
- else
- {
- y1 = y + h;
- y2 = y;
- }
- x1 = cx - ((cy - y1)/tanRadians);
- x2 = cx - ((cy - y2)/tanRadians);
- }
- else
- {
- if(r > 90 && r < 270)
- {
- x1 = x + w;
- x2 = x;
- }
- else
- {
- x1 = x;
- x2 = x + w;
- }
- y1 = ((tanRadians * (cx - x1)) - cy) * -1;
- y2 = ((tanRadians * (cx - x2)) - cy) * -1;
- }
- gradient = this._context.createLinearGradient(x1, y1, x2, y2);
- for(i = 0; i < len; ++i)
- {
- stop = stops[i];
- opacity = stop.opacity;
- color = stop.color;
- offset = stop.offset;
- if(isNumber(opacity))
- {
- opacity = Math.max(0, Math.min(1, opacity));
- color = this._toRGBA(color, opacity);
- }
- else
- {
- color = TORGB(color);
- }
- offset = stop.offset || i/(len - 1);
- gradient.addColorStop(offset, color);
- }
- return gradient;
- },
- /**
- * Returns a radial gradient fill
- *
- * @method _getRadialGradient
- * @return CanvasGradient
- * @private
- */
- _getRadialGradient: function() {
- var isNumber = Y.Lang.isNumber,
- fill = this.get("fill"),
- r = fill.r,
- fx = fill.fx,
- fy = fill.fy,
- stops = fill.stops,
- opacity,
- color,
- stop,
- i,
- len = stops.length,
- gradient,
- x = 0,
- y = 0,
- w = this.get("width"),
- h = this.get("height"),
- x1, x2, y1, y2, r2,
- xc, yc, xn, yn, d,
- offset,
- ratio,
- stopMultiplier;
- xc = x + w/2;
- yc = y + h/2;
- x1 = w * fx;
- y1 = h * fy;
- x2 = x + w/2;
- y2 = y + h/2;
- r2 = w * r;
- d = Math.sqrt( Math.pow(Math.abs(xc - x1), 2) + Math.pow(Math.abs(yc - y1), 2) );
- if(d >= r2)
- {
- ratio = d/r2;
- //hack. gradient won't show if it is exactly on the edge of the arc
- if(ratio === 1)
- {
- ratio = 1.01;
- }
- xn = (x1 - xc)/ratio;
- yn = (y1 - yc)/ratio;
- xn = xn > 0 ? Math.floor(xn) : Math.ceil(xn);
- yn = yn > 0 ? Math.floor(yn) : Math.ceil(yn);
- x1 = xc + xn;
- y1 = yc + yn;
- }
- //If the gradient radius is greater than the circle's, adjusting the radius stretches the gradient properly.
- //If the gradient radius is less than the circle's, adjusting the radius of the gradient will not work.
- //Instead, adjust the color stops to reflect the smaller radius.
- if(r >= 0.5)
- {
- gradient = this._context.createRadialGradient(x1, y1, r, x2, y2, r * w);
- stopMultiplier = 1;
- }
- else
- {
- gradient = this._context.createRadialGradient(x1, y1, r, x2, y2, w/2);
- stopMultiplier = r * 2;
- }
- for(i = 0; i < len; ++i)
- {
- stop = stops[i];
- opacity = stop.opacity;
- color = stop.color;
- offset = stop.offset;
- if(isNumber(opacity))
- {
- opacity = Math.max(0, Math.min(1, opacity));
- color = this._toRGBA(color, opacity);
- }
- else
- {
- color = TORGB(color);
- }
- offset = stop.offset || i/(len - 1);
- offset *= stopMultiplier;
- if(offset <= 1)
- {
- gradient.addColorStop(offset, color);
- }
- }
- return gradient;
- },
- /**
- * Clears all values
- *
- * @method _initProps
- * @private
- */
- _initProps: function() {
- this._methods = [];
- this._lineToMethods = [];
- this._xcoords = [0];
- this._ycoords = [0];
- this._width = 0;
- this._height = 0;
- this._left = 0;
- this._top = 0;
- this._right = 0;
- this._bottom = 0;
- this._currentX = 0;
- this._currentY = 0;
- },
- /**
- * Indicates a drawing has completed.
- *
- * @property _drawingComplete
- * @type Boolean
- * @private
- */
- _drawingComplete: false,
- /**
- * Creates canvas element
- *
- * @method _createGraphic
- * @return HTMLCanvasElement
- * @private
- */
- _createGraphic: function(config) {
- var graphic = Y.config.doc.createElement('canvas');
- return graphic;
- },
- /**
- * Returns the points on a curve
- *
- * @method getBezierData
- * @param Array points Array containing the begin, end and control points of a curve.
- * @param Number t The value for incrementing the next set of points.
- * @return Array
- * @private
- */
- getBezierData: function(points, t) {
- var n = points.length,
- tmp = [],
- i,
- j;
- for (i = 0; i < n; ++i){
- tmp[i] = [points[i][0], points[i][1]]; // save input
- }
- for (j = 1; j < n; ++j) {
- for (i = 0; i < n - j; ++i) {
- tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
- tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
- }
- }
- return [ tmp[0][0], tmp[0][1] ];
- },
- /**
- * Calculates the bounding box for a curve
- *
- * @method _setCurveBoundingBox
- * @param Array pts Array containing points for start, end and control points of a curve.
- * @param Number w Width used to calculate the number of points to describe the curve.
- * @param Number h Height used to calculate the number of points to describe the curve.
- * @private
- */
- _setCurveBoundingBox: function(pts, w, h)
- {
- var i = 0,
- left = this._currentX,
- right = left,
- top = this._currentY,
- bottom = top,
- len = Math.round(Math.sqrt((w * w) + (h * h))),
- t = 1/len,
- wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
- xy;
- for(i = 0; i < len; ++i)
- {
- xy = this.getBezierData(pts, t * i);
- left = isNaN(left) ? xy[0] : Math.min(xy[0], left);
- right = isNaN(right) ? xy[0] : Math.max(xy[0], right);
- top = isNaN(top) ? xy[1] : Math.min(xy[1], top);
- bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom);
- }
- left = Math.round(left * 10)/10;
- right = Math.round(right * 10)/10;
- top = Math.round(top * 10)/10;
- bottom = Math.round(bottom * 10)/10;
- this._trackSize(right + wt, bottom + wt);
- this._trackSize(left - wt, top - wt);
- },
- /**
- * Updates the size of the graphics object
- *
- * @method _trackSize
- * @param {Number} w width
- * @param {Number} h height
- * @private
- */
- _trackSize: function(w, h) {
- if (w > this._right) {
- this._right = w;
- }
- if(w < this._left)
- {
- this._left = w;
- }
- if (h < this._top)
- {
- this._top = h;
- }
- if (h > this._bottom)
- {
- this._bottom = h;
- }
- this._width = this._right - this._left;
- this._height = this._bottom - this._top;
- }
- };
- Y.CanvasDrawing = CanvasDrawing;
-